# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Isles Of Sea And Sky Template

game: Isles Of Sea And Sky
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Isles Of Sea And Sky: 1.1.2 # Version of the world required for this yaml to work as expected.

Isles Of Sea And Sky:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ########
  # Goal #
  ########
  route_required:
    # Main route of the game required to win.
    # normal_ending: Awaken all 4 elementals to open the Sanctum, then get all 4 Sanctum Hits to reach the end of Sanctum
    # secret_ending: Reach the end of Sanctum with all 109 Star Pieces in your possession
    # all_gems: Gather 12 of each gem type
    normal_ending: 50
    secret_ending: 0
    all_gems: 0

  ##########
  # Checks #
  ##########
  enable_gemsanity:
    # If enabled, gems can be found anywhere instead of their vanilla locations.
    'false': 0
    'true': 50

  enable_notesanity:
    # Turn all music notes in the game into location checks. Music puzzles will be filled progressively from stoney cliffs to frozen spire.
    'false': 0
    'true': 50

  shuffle_elemental_quests:
    # If enabled, completing a god's quests will grant a random item, and awakening the elementals will be shuffled into the item pool.
    'false': 0
    'true': 50

  shuffle_big_bell_hits:
    # If enabled, hitting a Big Bell will grant a random item, and the bell hits will be shuffled into the item pool.
    # You still need all 4 bell hits to break the Beast Bell Stone.
    'false': 0
    'true': 50

  shuffle_sanctum_shard_hits:
    # If enabled, hitting the shards in Sanctum will grant a random item, and the shard hits will be shuffled into the item pool.
    # You need all 4 shard hits to reach the end of Sanctum.
    'false': 0
    'true': 50

  #######
  # QOL #
  #######
  phoenix_anywhere:
    # You can summon the Phoenix in any non-overworld location by pressing: 'E', if you have the Phoenix Flute.
    'false': 50
    'true': 0

  filler_composition:
    # Determines what items are sent as Filler, allowing you to make faster progress depending on the option selected.
    # Default: only allows Seashells as filler.
    # Extra Goodies: adds Ancient Keys, Star Pieces, and Gems to the filler pool.
    # Only Goodies: replaces the entire filler pool with Ancient Keys, Star Pieces and Gems.
    default: 50
    extra_goodies: 0
    only_goodies: 0

  ################
  # Extra Checks #
  ################
  enable_locksanity:
    # Turn all locks in the game into location checks. This includes big 3x locks, all Rune Stone locks, and other specialty locks
    'false': 50
    'true': 0

  enable_snakesanity:
    # Turn all snake blocks in the game into location checks. (Snake block = Green directional block with an arrowhead on top)
    'false': 50
    'true': 0

  secretsanity:
    # Turns a number of in-game secrets in to location checks. These include secret paths, and disguised blocks.
    'false': 50
    'true': 0

  include_seashells:
    # Enable seashells on Tidal Reef for extra checks
    'false': 50
    'true': 0

  include_jellyfish:
    # Enable jellyfish in the Overworld for extra checks
    'false': 50
    'true': 0

  ##############
  # Randomizer #
  ##############
  alt_rooms:
    # When enabled, the game chooses random alternate rooms from the selection in 'Alt Rooms'
    # This folder is copied from the apworld into the modded program folder (Should be different than the steam install)
    # though you copy the 'Alt Rooms' folder and place it there yourself.
    # EARLY DEVELOPMENT! lOTS OF BUGS
    'false': 50
    'true': 0

  ##############
  # Death Link #
  ##############
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  death_amnesty_total:
    # Determines the amount of deaths you must have before a deathlink is sent to the server.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  #########
  # Traps #
  #########
  traps:
    # When enabled, transforms filler items into traps instead.
    no_traps: 50
    some_traps: 0
    plenty_traps: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
